Description
Sometimes those with the greatest potential must withstand the hardest blows. Fate, it seems, has nothing kind in store for Gair. First his lover and now his mentor have been killed - the first by the dangerous, ambitious Savin, the second in a revolutionary uprising. Alone, and with even his magical abilities betraying him, he has only one goal left: revenge. Far to the north, if Teia has one goal it is survival. Attempting to cross a high mountain pass in the teeth of winter is an act of desperation, but the message she carries cannot wait for spring. An invasion force is gathering behind her, and only an ancient order of knights can hold them back. The danger is real, there are enemies in the shadows, and time is running out...Book Three of the series sees the action return to the mainland Empire as the deserts erupt into violence. Gair flees the flames of El Maqqam with one last duty to discharge before he is finally free to pursue his vengeance against Savin. Meanwhile, the Nimrothi war band advances southwards through the Archen Mountains, bent on reclaiming their ancient homeland with the help of Maegern the Raven, Keeper of the Dead.Under a trinity moon, battle will be joined. Ytha and her war band, forty thousand strong, versus a scant legion of imperial infantry, a handful of Arennorian clansmen, and one damaged gaeden with nothing left to lose.
Game on. ISBN:9780575134379